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Storywriting space game
Storywriting space game












storywriting space game

Sometimes, it's that you navigate a space and don't just sit and receive the story – but then, immersive performance and centuries of installation art do the same. Sometimes it's that games tell stories over hundreds of hours – but then, so do TV soap operas. In that context, it would be a bit foolish of me to make grand statements about game stories. It's in that context I offer this book – a means of connecting a slightly opaque discipline to that centuries-old practice of storytelling with words and also a means of thinking about yourself as a practitioner inheriting that tradition.

#Storywriting space game how to#

As I've worked in an increasingly interdisciplinary manner, I've seen more and more clearly the specific affordances of certain forms and how to treat the material of the form you're working with consideration, whilst always drawing on your whole practice, and the richness of centuries of practice. Hannah: I've written for theatre, performance, criticism, museums, physical games, installation, community work, interactive fiction, poetry, games, academia, and more. 80.lv: What differentiates game stories from stories in films, animation projects, and other media? What’s your take?














Storywriting space game